Using Unity and Post Processing Effects version 2 with a few old post processing effects as well. Testing out some high Tilt Shift. Also using Bakery for lighting to improve what Unity gives with it's lighting.
Trees from Stephen Scubelek - https://www.artstation.com/sjscubelek
Sprite work from Mac Rose - https://www.artstation.com/otterkaji
Spider shader from Brute Force (it's actually a grass shader) - https://assetstore.unity.com/packages/vfx/shaders/brute-force-grass-shader-192388