Robert Nally
Robert Nally
Teacher / Game Developer / 3D Artist
Philadelphia, United States

About

Hi,

I'm a teacher, 3D artist and game developer from the Philadelphia area. I have a background in both Computer Science (Bachelor's from Villanova University) and Game Art (Bachelor's from Full Sail University). I've been doing Game Art for about 15 years and teaching for about 12. I started a company called Brotherly LLC and for the last 10 years or so I've been working on a game in my free time called City of Murals. A lot of the images, videos and designs in my portfolio, especially recently, come from there. You can learn more about the game and check it out here:

https://playforphilly.com/

Resume PDF

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Skills

3D ModelingTexturingConcept ArtLightingDigital SculptingLow-poly ModelingRiggingUV MappingGame DesignGame DevelopmentDrawingHigh-poly ModelingLevel DesignScientific AnimationProgrammingTeachingUnity2D AnimationC#IllustrationRendering3D Animation

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Mudbox
Mudbox
Unity
Unity
Unreal Engine
Unreal Engine
Cinema 4D
Cinema 4D

Productions

    • Mobile Game
      Jetpack Cat
    • Year
      2014
    • Role
      Artist
    • Company
      Make or Break Games, LLC
    • Video Game
      Just Tactics
    • Year
      2012
    • Role
      3D Artist
    • Company
      Hit the Sticks, LLC

Experience

  • Freelance Digital Artist at Brotherly LLC
    Conshohocken, PA, United States of America
    August 2016 - Present

    - Freelance digital artist creating concept art, 3D models and animations

    - Working on a PC / VR video game

  • Senior Lecturer at Drexel University
    Philadelphia, United States of America
    January 2019 - Present

    - Teaching game programming, game art, and concept art

  • Senior Lecturer at University of the Arts
    Philadelphia, United States of America
    January 2019 - Present

    - Teaching game programming, game design, and game art

  • Senior Lecturer at Montgomery County Community College
    Blue Bell, United States of America
    January 2012 - May 2020

    – Taught students the basics of 3D modeling and creating art for games as the Intro and Advanced 3D Modeling Course Instructor

    - Taught students the basics of game design as the Game Design Practice & Theory Instructor

    - Taught game programming as the Game Programming Course Instructor

  • Director, Lead Instructor at Internal Drive (iD Tech Camps)
    Villanova, United States of America
    June 2011 - July 2019

    - Directed an academy camp at Villanova University in 2019

    – Directed camp at the University of Pennsylvania in the summer of 2016, 2017 and 2018

    – Taught and was Lead Instructor at the University of Pennsylvania in the summer of 2015

    – Taught and was Lead Instructor at Villanova University in the summer of 2011

    – Managed students and instructors for iD Tech Gaming Academy and iD Tech Camps

    – Taught 3D modeling and animation and game design using a number of different game engines

  • Creative Director at Make or Break Games, LLC
    Philadelphia, United States of America
    April 2014 - April 2016

    – Artist on the mobile game Jetpack Cat

    – Helped design and implement UI, created 3D models, textures, sprites and spritesheet animations, effects, and marketing materials.

    – Created Unity Asset Store user interface pack

    – Virtual reality on the Oculus Rift video game development

    - Artist on unannounced research project

  • 3D Artist at Hit the Sticks, LLC
    Devon, United States of America
    October 2011 - June 2013

    -Created environment concept art, models, textures as well as assisted with character textures and effects for Just Tactics

  • Bachelor of Science in Game Art at Full Sail University
    Winter Park, FL, United States of America
    January 2009 - December 2010

    – Valedictorian, Game Art, December 2010

    – Course Director’s Award for Level Design

  • Marketing Technology Specialist at Ballard Spahr Andrews & Ingersoll, LLP
    Philadelphia, United States of America
    September 2006 - November 2008

    – Administer all front-end aspects of CRM database, InterAction, and related projects

    – Hire, manage and supervise two co-workers and interns working on database

    – Develop data quality plans, training projects, assist in marketing projects, troubleshoot user issues and oversee upgrade roll-outs from beginning to end

  • IT Consultant at Guggenheim Partners
    King of Prussia, United States of America
    October 2004 - September 2006

    – Maintain backups through self-created and maintained scripts as well as commercial software

    – Provide server support, help desk support for office users and support for document scanning, uploading, and website operations

    – Administer and support CRM database

  • Bachelor of Science in Computer Science at Villanova University
    Villanova, PA, United States of America
    August 2000 - May 2004

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